2006, ISBN: 9787500670636
paperback. New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: December 2006 Pages: 458 in Publisher: China … Mehr…
paperback. New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: December 2006 Pages: 458 in Publisher: China Youth Publishing House 3ds max materials and textures of the art materials and textures in a book. the book is a comprehensive guidance about the graphics software 3ds max8 operation explained the important role of 3D texture performance. and with examples of in-depth interpretation. The classic case of over 50. and 60 kinds of material performance. 35 texture mode 11 decomposition analysis. so hello have the opportunity to come into contact with the wisdom and skill of the top players in the industry. up close contact with the top-secret parameters. The book fully explain the important role of materials and textures in 3D texture performance. and with examples of in-depth interpretation. Readers can read the book in front of the How to read a book section. to understand the contents of the book. Access to learning to help both beginner material production staff or experienced 3D designers can find the most suitable content. 3D texture performance. the lack of technical ability and artistic expression one can not do a perfect combination of art and technology can be. Before the birth of the outstanding works. which combine the final analysis. an entry point. The book looks at this entry point. technical ability and artistic expression into one. Arts professionals master 3ds max software applications to the fastest software operating personnel to understand the true meaning of art the most easy-to-understand manner. this book will help readers the way to go further in the 3D art creation. Contents: Chapter 1 first experience of the overall concept and the full flow of warm-up exercises 1.1 gold basic materials and mapping coordinates 1.2 the gold reflection effect 1.5 1.4 camera and lighting environment real dust 1.3 with textures and materials to shape simulation ground configuration adjust the picture late hyperchromic Chapter 2 materials and textures concept learning concept to prepare 2.1 materials and textures and constitute 2.1.1 Material and texture concept constitute 2.2 2.1.2 Material application factors affect the texture of the expression 2.3 to find a reference to create materials and textures 3.2 Material type of basic knowledge to prepare materials and textures in 2.5 3ds max 2.5.1 significance of materials 2.5.2 Chapter 3 of the basic material and texture settings interface materials and textures 3.1 based on 2.4 materials and textures related hardware and software design process material texture reinforced with the choice of 3.3 realistic color shading type 3.4 Material 3.5 increase in the material given to the preservation of objects and materials 3.6 mapping coordinates and remove Chapter 4 Material Editor and basic parameters control 4.1 Sample Windows Control Tools 4.1.1 create custom control 4.2 Material Editor sample window sampling object window operations menu 4.1.3 4.1.2 sample window of the sample window display meaning related to the sample slot control commands 4.1.4 4.2.1 Material navigation and selection of materials 4.2 .2 scene and material level control button 4.3 public regulation parameters the 4.3.1 Srlader Basic Parameters rollout the 4.3.2 Blitln Basic Parameters rollout 4.3.3 the Extended the Parameters volume rollout 4.3.4 Super Sampling rollout 4.4 basic material of the bar 4.3.5 DirectX Manager rollout Shader Application 4.4.1 Shader definition 4.4.2 3ds max 8 Shader 4.5 colorful Maps rollout .4.5.1 Ambient Color & Diffuse Color channel 4.5.2 Bump the Specular Color & Specular Level-channel 4.5.3 Glossiness & Self-Illumination channel 4.5.4 Opacity & Filter Color channel 4.5.5 & the Displacement channel 4.5.6 Reflection & Refraction channel most frequently Chapter 5 of the characteristics of the different types of media with the skills 5.1 Material 5.1.1 Standard Material 5.1. a Raytrace Material 5.1.3 Blend Material 5.2 Basic Properties Material 5.2.1 Architectural the material 5.2.2 MatteShadow materials 5.2.3 Advanced Lighting Override Material 5.2.4 Shell Material Material 5.2.5 Lightscape Mtl Material 5.2.6 Ink'n Paint Material 5.2 the 6.1 2D map of the 5.3 senior mixed .7 XRef Material Material Material 5.3.1 Composite Material 5.3.2 Double Sided the material 5.3.3 Morpher Material 5.3.4 MultiSub-Object Material 5.3.5 Shellac Material the 5.3.6 TopBottom material Chapter 6 map type 6.1.1 2D map menu 6.1.2 Bitmap map 6.1.3 Crlecker maps 6.1.4 Comnbustion maps 6.1.5 Gradient maps 6.1.6 Gradienl Ramp map 6.1.7 Swirl maps 6.1.8 Tiles map 6.2 3D maps 6.2.1 3D map common menu 6.2.2 CelltJlar is of texture maps 6.2.5 Marble 6.2.3 Derlt maps 6.2.4 Falloff map 6.2.6 Noise 6.2.7 Particle Age texture maps 6.2.8 Particle Motion BItJr maps the 6.2.9 Perln MarbIe maps 6.2 .10 Planet textures 6.2.11 Smoke textures 6.2.12 Speckle map 6.2.13 Splat texture 6.2.14 Stucco texture 6.2.15 Waves texture 6.2.16 Wood texture 6.3 synthesizer textures 6.3.2 Mask 6.3.1 Composite maps maps 6.3. 3 Mix textures 6.3.4 RGB Multiply map 6.4 color modifier map 6.4.1 OutpLjt maps 6.4.2 RGB Tint mapping 6.4.3 Vertex Color maps 6.5 reflection and refraction map 6.5.1 Flat Mirror map 6.5.2 Raytrace map 6.5.3 textures 6.5.4Thin Wall Refraction map Chapter 7 mapping coordinates specified with the basic concepts of editing 7.1 mapping coordinates ReflectRefract 7.2 UVW Mapping modifier 7.2.1 texture coordinates with texture tile the 7.2.2 map channel 7.2.3 reasonable to develop maps 7.2.4 view display control Chapter 8 crystal clear glass performance coordination 8.2 8.1 contrast on the environment of ordinary glass art environment created 8.1.1 8.1.2 establishment glass and lighting simple elegance gray flat glass 8.2.1 borderless background of colorful varnish material set lighting environment 8.2.2 8.3.1 individual differences in the performance of the performance of the 8.3 Green Jade 8.2.3 flat glass materials and ground defocusing effect of green jade performance 8.3 8.4.4 green bulb .2 of environmental contrast with glow effect 8.4 lamp the solution 8.4.1 bulb object ID is assigned and transparent material produced 8.4.2 bulb label processing environment map the 8.4.3 Christmas lights scene production Chapter 9 of the with color magic lamp set shiny changing metal texture 9.1 electroplating shiny performance skills 9.1.1 the plating metal materials and basic layout the environmental coordination 9.1.3 Background 9.1.2 reflectors refinement and rendering accuracy improved 9.2 brushed metal group performance the rust metal pail 9.3.1 9.2.1's comprehensive set of brushed metal 9.2.2 layout and material of plastic. the creation of hollow metal and ground 9.2.3 scene lighting direction adjustment 9.3 green rendering grass Environment and skylight effect editor to create 9.3.2 iron object mapping coordinates set the 9.3.3 Photostqop texture synthesis production 9.3.4 scene lighting perfect rendering test 9.4 car metal material and Environmental Design 9.4.1 automotive metal material set 9.4.2 lighting layout and environment mapping effects 9.5 Classical aluminum pot with silver bottle performance 9.5.1 basic materials and lighting design 9.5.2 ancient silver material with aluminum depth adjustment .9.5.3 cortex set with 9.5.4 Advanced reflection of the setting of the label material and aluminum material physical adjustment Chapter 10 defocusing impression reflected centralized water water glass 10.1 10.1.1 Mental ray material designated 10.1.2 water glass depth settings to increase the visual focus .10.2 surface effects of regulation 10.1.3 desktop with a set of metal materials 10.1.4 Performance 10.2.1 terrain model and environment settings 10.2.2 terrain textures and water effects performance 10.2 10.2.4 increase late adjustment of the focus of the object and the screen 10.3 dilapidated indoor swimming pool 10.3.1 surface materials to establish and basic lighting arrangements 10.3.2 production walls and ground mixed material .3 solar performance and environmental modification techniques 10.3 .3 water surface scattering and ambient color heighten the atmosphere of the performance of the other typical materials of Chapter 11 11.1 dirt wooden mask regulation and interactive performance 11.1.1 using the interactive the mask adjustment yellow wooden chair 11.1.2 green lockers mapping change with The details of the adjustment 11.1.3 grease wooden table set with detail changes 11.2 forgotten leather pommel horse 11.2.1 lighting layout and the basic performance of the cortex 11.2.2 cortex do old effect and details to improve 11.3 roadside graffiti brick wall with stone Chapter 12 special texture of the performance of the performance of the the brick ground 11.3.1 graffiti texture synthesis and mottled texture the 11.3.2 Danzhuan ground shadows effect 12.1 composite color lampshade performance the 12.1.1 glass lampshade materials mix set 12.1.2HDRI of environment maps model environment settings 12.2.2 with procedural maps render settings 12.2 sun ice performance 12.2.1 ice ice Material 12.2.3 layout environment lighting and create dishes with stone material 12.2.4 increase rendering accuracy and set and coordinate distribution of child object ID picture effect 12.3 art porcelain production essence of 12.3.1 12.3.2 Art porcelain material of Chapter 13 bit 12.3.3HDRI lightmaps set fire and light interpretation - Pharaoh resurrection the 13.1 ground texture control and basic lighting processing 13.1.1 ground texture mixed texture maps bit a 13.1.2 ancient Danzhuan and ladder texture 13.2 Main material performance 13.2.1 statue texture simple processing 13.2.2 wet rocks diversified technology with performance 13.2.3 rotten wood historic houses and do the main details of the old complex texture 13.2.4 13.3.1 The multi-level mixed with the gradient map performance candle main 13.3.2 flames by suggesting that of 13.3 candle flames material performance gradient effect environmental impact of 13.3.3 candle shades of 13.4 Fo Tan Fo Tan. texture and glow effects 13.4.1 shape the basic texture 13.4.2 Fo Tan with ambient light effect castle in Chapter 14 of the 13.4.3 high light bullfighting and dynamic effects of single 14.4 Books 14.3 3S translucent effect of light and shadow layout and rendering of the scene. metal and glass performance mapping techniques and volume light synthetic Appendix book 60 texture lookup tables. the apartment 14.1 mottled ground and the wall surface mapping techniques are 14.2 VRay Satisfaction guaranteed,or money back.<
Biblio.com |
2006, ISBN: 9787500670636
paperback. New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 458 Publisher: China Youth Pub. Date :2006-12-01 ver… Mehr…
paperback. New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 458 Publisher: China Youth Pub. Date :2006-12-01 version 1. Book provides a comprehensive explanation of the materials and 3D texture mapping performance in the important role. and conducted in-depth explanation with examples. Readers can read the book in front of the How to read this book section to understand the contents of the book. Help for learning. where both beginners material production staff or senior 3D designer can find the most appropriate content. In 3D texture performance. technical ability and artistic expression are indispensable. only the perfect combination of art and technology. It may be the birth of good works. and this combined with the final analysis is a starting point of the problem. This book looks at the entry point. the technical ability combined with artistic expression. Arts professionals to enable the fastest master 3ds max software applications. the software operator to know the easiest way to understand the true meaning of art. this book will help readers in 3D art on the way to go further. Contents: Chapter 1. the first experience of the overall concept and complete the process the basic material of warm-up exercises 1.1 Gold 1.2 with the map coordinates of the reflection effect with real gold dust 1.3 simulation with maps and materials to shape the ground cameras and lighting 1.4 1.5 adjust screen configuration of the environment Chapter 2 and later enriched by the concept of learning materials and textures and materials and to prepare 2.1 concept map texture and composition of materials and concepts 2.1.1 2.1.2 2.2 The composition of the material application of the factors that affect the texture of the expression of 2.3 to find the material created 2.4 with the texture of reference materials and maps related to hardware and software to prepare 2.5 3ds max materials and textures in the material sense of 2.5.1 2.5.2 Basic materials and textures set the interface in Chapter 3 the basic knowledge of materials and textures 3.1 Design Flow 3.2 material type of material types and coloring options 3.4 3.3 lifelike color maps enhance the material with the material to give 3.5 to the preservation of objects and materials increased 3.6 map coordinates and remove the Material Editor Chapter 4 and the basic parameters of control 4.1 Example of an important control tool window window shows the meaning of 4.1.1 Example 4.1.2 Example 4.1.3 Actions menu window window window associated with the control sample to create a custom command 4.1.4 Example Window Object 4.2 Material Editor sample control 4.2.1 material way navigation and selection of materials and material level 4.2.2 scenes associated with the control button to adjust the parameters important public 4.3 4.3.1 Srlader Basic Parameters rollout 4.3.2 Blitln Basic Parameters rollout 4.3.3 Extended Parameters rollout 4.3.4 Super Sampling rollout 4.3.5 DirectX Manager rollout of basic material shader 4.4 applications 4.4.1 Shader definition 4.4.2 3ds max 8 kinds of colorful Maps shader 4.5 rollout. 4.5.1 Ambient Color & Diffuse Color channel 4.5.2 Specular Color & Specular Level Channel 4.5.3 Glossiness & Self-Illumination channel 4.5.4 Opacity & Filter Color channel 4.5.5 Bump & Displacement channel 4.5.6 Reflection & Refraction Chapter 5 channel characteristics of different types of materials and techniques 5.1 use the most frequently material materials 5.1.1 Standard 5.1.2 Raytrace material 5.1.3 Blend the basic properties of materials 5.2 Material 5.2.1 Architectural materials 5.2.2 MatteShadow Materials 5.2.3 Advanced Lighting Override Material 5.2.4 Shell Material Material 5.2.5 Lightscape Mtl Material 5.2.6 Inkn Paint 5.3 Material 5.2.7 XRef Material Material Material 5.3.1 Composite advanced mixed-material 5.3.2 Double Sided Material 5.3.3 Morpher material 5.3.4 MultiSub-Object material 5.3.5 Shellac material 5.3.6 TopBottom material Chapter 6 map type 6.1 2D maps 6.1.1 2D map of the common menu 6.1.2 Bitmap map 6.1.3 Crlecker 6.1.5 Gradient Map 6.1.4 Comnbustion map map map 6.1.6 Gradienl Ramp 6.1.7 Swirl 6.2 3D texture mapping 6.1.8 Tiles 6.2.1 3D texture mapping common menu 6.2.2 CelltJlar map 6.2.3 Derlt 6.2.4 Falloff map map map 6.2 6.2.5 Marble .6 Noise mapping 6.2.7 Particle Age map 6.2.8 Particle Motion BItJr 6.2.9 Perln MarbIe map map map 6.2.11 Smoke 6.2.10 Planet map 6.2.12 Speckle map 6.2.13 Splat posted Figure 6.2.14 Stucco map 6.2.15 Waves 6.2.16 Wood map map map 6.3 synthesizer 6.3.2 Mask 6.3.1 Composite map map map 6.3.3 Mix 6.4 6.3.4 RGB Multiply map color modifier map 6.4.1 OutpLjt map 6.4.2 RGB Tint map 6.4.3 Vertex Color map 6.5 reflection and refraction maps 6.5.1 Flat Mirror map 6.5.2 Raytrace map 6.5.3 ReflectRefract map 6.5.4Thin Wall Refraction map coordinates in Chapter 7 map editor 7.1 with texture coordinates specified the basic concepts of 7.2 UVW Mapping Modifier 7.2.1 7 ways of mapping coordinates and texture map tile 7.2.2 channel maps 7.2.4 7.2.3 a reasonable view of the development of Chapter 8 shows the control performance of 8.1 crystal clear glass of ordinary glass by contrast environment 8.1.1 8.1.2 Creating artistic environment of the glass between the establishment and lighting 8.2 Coordination 8.2.1 simple elegance of gray glass and lighting to set the borderless environment 8.2.2 Background colorful varnish materials and material performance of the ground glass 8.2.3 defocus effects 8.3 8.3.1 Green Jade individual differences in performance 8.3.2 Environmental performance green emerald glow effects contrast with the solution 8.4 8.4.1 bulb light bulb object ID allocation and the production of transparent material handling and labeling 8.4.2 lamp Christmas lights 8.4.3 environment map scene 8.4.4 Production and color magic green light bulb light bulb changing set of Chapter 9 shiny metallic luster performance techniques 9.1 9.1.1 plating metal plating material and basic layout of the coordination environment of 9.1.2 9.1.3 reflectors background refine and improve the accuracy of rendering 9.2 brushed metal brushed metal group performance 9.2.1 9.2.2 a comprehensive set of plastic. hollow metal and ground lighting scene creation 9.2.3 Layout and material direction of regulation 9.3 of the green rendering 9.3.1 rust iron effect lawn environment and the creation of sky iron object 9.3.2 texture coordinates set 9.3.3 Photostqop map editing and production of synthetic 9.3.4 scene lighting and rendering test of perfect metal 9.4 car designed with the environment settings 9.4.1 9.4.2 metallic car lighting layout and classical environment mapping effects 9.5 silver bottle with aluminum pot performance 9.5.1 Basic materials and lighting design 9.5.2 antique silver and aluminum material cortical depth adjustment .9.5.3 material and labeling materials set 9.5.4 advanced aluminum reflected the physical setting and adjustment of Chapter 10 defocusing image and reflection of surface concentration of water in glass 10.1 10.1.1 Mental 10.1.2 specify the basic material of the ray and the glass of water depth setting and adjustment 10.1.3 Desktop and set the metal surface 10.1.4 increase the visual effect of the performance focus .10.2 10.2.1 terrain model and environment settings 10.2. 2 terrain textures and water effects 10.2.3 performance and environmental performance of the Sun modified 10.2.4 increase the focus object and the screen later to adjust the indoor swimming pool 10.3.1 10.3 dilapidated building and surface materials 10.3.2 Production of basic lighting arrangements wall material mixed with the ground surface scattering techniques 10.3.3 colors heighten the atmosphere and the environment Chapter 11 of the performance of other typical materials 11.1 dirt wooden mask regulation and interaction with interactive performance 11.1.1 yellow wooden mask regulation 11.1. 2 green lockers before the map changes and minor changes 11.1.3 set up with details of the grease change 11.2 forgotten wooden pommel horse leather and leather 11.2.1 light of the basic layout of the cortex to do the old 11.2.2 performance results and details improved 11.3 roadside graffiti graffiti brick walls and brick floor 11.3.1 mottled texture synthesis and texture of brick on the ground 11.3.2 The performance of shadow effects Chapter 12 12.1 the special texture of the performance of the composite color glass shade lamp performance 12.1.1 with materials and rendering settings 12.1.2HDRI environment map and the sun set under the ice performance of 12.2 12.2.1 ice modeling and mapping applications environment settings 12.2.2 12.2.3 build ice material and layout of the environment lighting 12.2.4 the establishment of the plate and stone materials to increase accuracy and improve the image rendering effects 12.3 essence of artistic porcelain production sub-object ID assignment 12.3.1 12.3.2 artistic porcelain set with the coordinates of the material to set bit 12.3.3HDRI lightmap settings Chapter 13 the interpretation of fire and light - 13.1 Pharaoh resurrection ground textures processing 13.1.1 lighting control and the basic mixture of texture and surface texture map of the ancient brick-bit 13.1.2 and 13.2 of the main ladder texture of the material's performance 13.2. a simple stone texture of rocks with wet handling performance 13.2.2 13.2.3 rotten old house and do the old 13.2.4 of the main details of the complex texture of diversified technology candles and flame tips 13.3 13.3.1 Multi-level performance of the material mixed with 13.3.2 Gradient maps show the main candle flame candle gradient effect the environmental impact of 13.3.3 13.4 13.4.1 Tan Tan. texture and shape of the glow effects and basic texture 13.4.2 Tan shades of light efficiency and the environment 13.4.3 Bull and the dynamic effects of high light Chapter 14 14.1 castle in a single apartment and the walls of the sub-surface mottled surface texture techniques 14.2 VRay scene layout and rendering of light and shadow effect of 14.3 3S translucent. metal and glass. map skills performance books 14.4 and synthesis of light volume book. 60 kinds of texture lookup tables in Appendix Satisfaction guaranteed,or money back.<
Biblio.com |
2000, ISBN: 750067063X
[EAN: 9787500670636], Neubuch, [PU: China Youth Pub. Date :2006-12-01 version 1], Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.P… Mehr…
[EAN: 9787500670636], Neubuch, [PU: China Youth Pub. Date :2006-12-01 version 1], Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 458 Publisher: China Youth Pub. Date :2006-12-01 version 1. Book provides a comprehensive explanation of the materials and 3D texture mapping performance in the important role. and conducted in-depth explanation with examples. Readers can read the book in front of the How to read this book section to understand the contents of the book. Help for learning. where both beginners material production staff or senior 3D designer can find the most appropriate content. In 3D texture performance. technical ability and artistic expression are indispensable. only the perfect combination of art and technology. It may be the birth of good works. and this combined with the final analysis is a starting point of the problem. This book looks at the entry point. the technical ability combined with artistic expression. Arts professionals to enable the fastest master 3ds max software applications. the software operator to know the easiest way to understand the true meaning of art. this book will help readers in 3D art on the way to go further. Contents: Chapter 1. the first experience of the overall concept and complete the process the basic material of warm-up exercises 1.1 Gold 1.2 with the map coordinates of the reflection effect with real gold dust 1.3 simulation with maps and materials to shape the ground cameras and lighting 1.4 1.5 adjust screen configuration of the environment Chapter 2 and later enriched by the concept of learning materials and textures and materials and to prepare 2.1 concept map texture and composition of materials and concepts 2.1.1 2.1.2 2.2 The composition of the material application of the factors that affect the texture of the expression of 2.3 to find the material created 2.4 with the texture of reference materials and maps related to hardware and software to prepare 2.5 3ds max materials and textures in the material sense of 2.5.1 2.5.2 Basic materials and textures set the interface in Chapter 3 the basic knowledge of materials and textures 3.1 Design Flow 3.2 material type of material types and coloring options 3.4 3.3 lifelike color maps enhance the material with the material to give 3.5 to the preservation of objects and materials increased 3.6 map coordinates and remove the Material Editor Chapter 4 and the basic parameters of control 4.1 Example of an important control tool window window shows the meaning of 4.1.1 Example 4.1.2 Example 4.1.3 Actions menu window window window associated with the control sample to create a custom command 4.1.4 Example Window Object 4.2 Material Editor sample control 4.2.1 material way navigation and selection of materials and material level 4.2.2 scenes associated with the control button to adjust the parameters important public 4.3 4.3.1 Srlader Basic Parameters rollout 4.3.2 Blitln Basic Parameters rollout 4.3.3 Extended Parameters rollout 4.3.4 Super Sampling rollout 4.3.5 DirectX Manager rollout of basic material shader 4.4 applications 4.4.1 Shader definition 4.4.2 3ds max 8 kinds of colorful Maps shader 4.5 rollout. 4.5.1 Ambient Color & Diffuse Color channel 4.5.2 Specular Color & Specular Level Channel 4.5.3 Glossiness & Self-Illumination channel 4.5.4 Opacity & Filter Color channel 4.5.5 Bump & Displacement channel 4.5.6 Reflection & Refraction Chapter 5 channel characteristics of different types of materials and techniques 5.1 use the most frequently material materials 5.1.1 Standard 5.1.2 Raytrace material 5.1.3 Blend the basic properties of materials 5.2 Material 5.2.1 Architectural materials 5.2.2 MatteShadow Materials 5.2.3 Advanced Lighting Override Material 5.2.4 Shell Material Material 5.2.5 Lightscape Mtl Material 5.2.6 Inkn Paint 5.3 Material 5.2.7 XRef Material Material Material 5.3.1 Composite advanced mixed-material 5.3.2 Double Sided Material 5.3.3 Morpher material 5.3.4 MultiSub-Object material 5.3.5 Shellac material 5.3.6 TopBottom mat, Books<
AbeBooks.de liu xing, JiangSu, JS, China [54261761] [Rating: 5 (von 5)] NEW BOOK. Versandkosten: EUR 12.75 Details... |
3ds max8 art materials and textures (with CD-ROM)(Chinese Edition)(Old-Used) 3ds max8 CAI ZHI YU TIE TU DE YI SHU ( FU GUANG PAN ) - Taschenbuch
2006, ISBN: 9787500670636
China Youth Pub. Date :2006-12-01 version 1. paperback. New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 458 Pu… Mehr…
China Youth Pub. Date :2006-12-01 version 1. paperback. New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 458 Publisher: China Youth Pub. Date :2006-12-01 version 1. Book provides a comprehensive explanation of the materials and 3D texture mapping performance in the important role. and conducted in-depth explanation with examples. Readers can read the book in front of the How to read this book section to understand the contents of the book. Help for learning. where both beginners material production staff or senior 3D designer can find the most appropriate content. In 3D texture per... Satisfaction guaranteed,or money back., China Youth Pub. Date :2006-12-01 version 1, 6<
Biblio.co.uk |
2000, ISBN: 750067063X
[EAN: 9787500670636], Neubuch, [PU: China Youth Pub. Date :2006-12-01 version 1], Paperback. Pub Date: December 2006 Pages: 458 in Publisher: China Youth Publishing House 3ds max material… Mehr…
[EAN: 9787500670636], Neubuch, [PU: China Youth Pub. Date :2006-12-01 version 1], Paperback. Pub Date: December 2006 Pages: 458 in Publisher: China Youth Publishing House 3ds max materials and textures of the art materials and textures in a book. the book is a comprehensive guidance about the graphics software 3ds max8 operation explained the important role of 3D texture performance. and with examples of in-depth interpretation. The classic case of over 50. and 60 kinds of material performance. 35 texture mode 11 decomposition analysis. so hello have the opportunity to com., Books<
AbeBooks.de liu xing, JiangSu, JS, China [54261761] [Rating: 5 (von 5)] NEW BOOK. Versandkosten: EUR 12.75 Details... |
2006, ISBN: 9787500670636
paperback. New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: December 2006 Pages: 458 in Publisher: China … Mehr…
paperback. New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: December 2006 Pages: 458 in Publisher: China Youth Publishing House 3ds max materials and textures of the art materials and textures in a book. the book is a comprehensive guidance about the graphics software 3ds max8 operation explained the important role of 3D texture performance. and with examples of in-depth interpretation. The classic case of over 50. and 60 kinds of material performance. 35 texture mode 11 decomposition analysis. so hello have the opportunity to come into contact with the wisdom and skill of the top players in the industry. up close contact with the top-secret parameters. The book fully explain the important role of materials and textures in 3D texture performance. and with examples of in-depth interpretation. Readers can read the book in front of the How to read a book section. to understand the contents of the book. Access to learning to help both beginner material production staff or experienced 3D designers can find the most suitable content. 3D texture performance. the lack of technical ability and artistic expression one can not do a perfect combination of art and technology can be. Before the birth of the outstanding works. which combine the final analysis. an entry point. The book looks at this entry point. technical ability and artistic expression into one. Arts professionals master 3ds max software applications to the fastest software operating personnel to understand the true meaning of art the most easy-to-understand manner. this book will help readers the way to go further in the 3D art creation. Contents: Chapter 1 first experience of the overall concept and the full flow of warm-up exercises 1.1 gold basic materials and mapping coordinates 1.2 the gold reflection effect 1.5 1.4 camera and lighting environment real dust 1.3 with textures and materials to shape simulation ground configuration adjust the picture late hyperchromic Chapter 2 materials and textures concept learning concept to prepare 2.1 materials and textures and constitute 2.1.1 Material and texture concept constitute 2.2 2.1.2 Material application factors affect the texture of the expression 2.3 to find a reference to create materials and textures 3.2 Material type of basic knowledge to prepare materials and textures in 2.5 3ds max 2.5.1 significance of materials 2.5.2 Chapter 3 of the basic material and texture settings interface materials and textures 3.1 based on 2.4 materials and textures related hardware and software design process material texture reinforced with the choice of 3.3 realistic color shading type 3.4 Material 3.5 increase in the material given to the preservation of objects and materials 3.6 mapping coordinates and remove Chapter 4 Material Editor and basic parameters control 4.1 Sample Windows Control Tools 4.1.1 create custom control 4.2 Material Editor sample window sampling object window operations menu 4.1.3 4.1.2 sample window of the sample window display meaning related to the sample slot control commands 4.1.4 4.2.1 Material navigation and selection of materials 4.2 .2 scene and material level control button 4.3 public regulation parameters the 4.3.1 Srlader Basic Parameters rollout the 4.3.2 Blitln Basic Parameters rollout 4.3.3 the Extended the Parameters volume rollout 4.3.4 Super Sampling rollout 4.4 basic material of the bar 4.3.5 DirectX Manager rollout Shader Application 4.4.1 Shader definition 4.4.2 3ds max 8 Shader 4.5 colorful Maps rollout .4.5.1 Ambient Color & Diffuse Color channel 4.5.2 Bump the Specular Color & Specular Level-channel 4.5.3 Glossiness & Self-Illumination channel 4.5.4 Opacity & Filter Color channel 4.5.5 & the Displacement channel 4.5.6 Reflection & Refraction channel most frequently Chapter 5 of the characteristics of the different types of media with the skills 5.1 Material 5.1.1 Standard Material 5.1. a Raytrace Material 5.1.3 Blend Material 5.2 Basic Properties Material 5.2.1 Architectural the material 5.2.2 MatteShadow materials 5.2.3 Advanced Lighting Override Material 5.2.4 Shell Material Material 5.2.5 Lightscape Mtl Material 5.2.6 Ink'n Paint Material 5.2 the 6.1 2D map of the 5.3 senior mixed .7 XRef Material Material Material 5.3.1 Composite Material 5.3.2 Double Sided the material 5.3.3 Morpher Material 5.3.4 MultiSub-Object Material 5.3.5 Shellac Material the 5.3.6 TopBottom material Chapter 6 map type 6.1.1 2D map menu 6.1.2 Bitmap map 6.1.3 Crlecker maps 6.1.4 Comnbustion maps 6.1.5 Gradient maps 6.1.6 Gradienl Ramp map 6.1.7 Swirl maps 6.1.8 Tiles map 6.2 3D maps 6.2.1 3D map common menu 6.2.2 CelltJlar is of texture maps 6.2.5 Marble 6.2.3 Derlt maps 6.2.4 Falloff map 6.2.6 Noise 6.2.7 Particle Age texture maps 6.2.8 Particle Motion BItJr maps the 6.2.9 Perln MarbIe maps 6.2 .10 Planet textures 6.2.11 Smoke textures 6.2.12 Speckle map 6.2.13 Splat texture 6.2.14 Stucco texture 6.2.15 Waves texture 6.2.16 Wood texture 6.3 synthesizer textures 6.3.2 Mask 6.3.1 Composite maps maps 6.3. 3 Mix textures 6.3.4 RGB Multiply map 6.4 color modifier map 6.4.1 OutpLjt maps 6.4.2 RGB Tint mapping 6.4.3 Vertex Color maps 6.5 reflection and refraction map 6.5.1 Flat Mirror map 6.5.2 Raytrace map 6.5.3 textures 6.5.4Thin Wall Refraction map Chapter 7 mapping coordinates specified with the basic concepts of editing 7.1 mapping coordinates ReflectRefract 7.2 UVW Mapping modifier 7.2.1 texture coordinates with texture tile the 7.2.2 map channel 7.2.3 reasonable to develop maps 7.2.4 view display control Chapter 8 crystal clear glass performance coordination 8.2 8.1 contrast on the environment of ordinary glass art environment created 8.1.1 8.1.2 establishment glass and lighting simple elegance gray flat glass 8.2.1 borderless background of colorful varnish material set lighting environment 8.2.2 8.3.1 individual differences in the performance of the performance of the 8.3 Green Jade 8.2.3 flat glass materials and ground defocusing effect of green jade performance 8.3 8.4.4 green bulb .2 of environmental contrast with glow effect 8.4 lamp the solution 8.4.1 bulb object ID is assigned and transparent material produced 8.4.2 bulb label processing environment map the 8.4.3 Christmas lights scene production Chapter 9 of the with color magic lamp set shiny changing metal texture 9.1 electroplating shiny performance skills 9.1.1 the plating metal materials and basic layout the environmental coordination 9.1.3 Background 9.1.2 reflectors refinement and rendering accuracy improved 9.2 brushed metal group performance the rust metal pail 9.3.1 9.2.1's comprehensive set of brushed metal 9.2.2 layout and material of plastic. the creation of hollow metal and ground 9.2.3 scene lighting direction adjustment 9.3 green rendering grass Environment and skylight effect editor to create 9.3.2 iron object mapping coordinates set the 9.3.3 Photostqop texture synthesis production 9.3.4 scene lighting perfect rendering test 9.4 car metal material and Environmental Design 9.4.1 automotive metal material set 9.4.2 lighting layout and environment mapping effects 9.5 Classical aluminum pot with silver bottle performance 9.5.1 basic materials and lighting design 9.5.2 ancient silver material with aluminum depth adjustment .9.5.3 cortex set with 9.5.4 Advanced reflection of the setting of the label material and aluminum material physical adjustment Chapter 10 defocusing impression reflected centralized water water glass 10.1 10.1.1 Mental ray material designated 10.1.2 water glass depth settings to increase the visual focus .10.2 surface effects of regulation 10.1.3 desktop with a set of metal materials 10.1.4 Performance 10.2.1 terrain model and environment settings 10.2.2 terrain textures and water effects performance 10.2 10.2.4 increase late adjustment of the focus of the object and the screen 10.3 dilapidated indoor swimming pool 10.3.1 surface materials to establish and basic lighting arrangements 10.3.2 production walls and ground mixed material .3 solar performance and environmental modification techniques 10.3 .3 water surface scattering and ambient color heighten the atmosphere of the performance of the other typical materials of Chapter 11 11.1 dirt wooden mask regulation and interactive performance 11.1.1 using the interactive the mask adjustment yellow wooden chair 11.1.2 green lockers mapping change with The details of the adjustment 11.1.3 grease wooden table set with detail changes 11.2 forgotten leather pommel horse 11.2.1 lighting layout and the basic performance of the cortex 11.2.2 cortex do old effect and details to improve 11.3 roadside graffiti brick wall with stone Chapter 12 special texture of the performance of the performance of the the brick ground 11.3.1 graffiti texture synthesis and mottled texture the 11.3.2 Danzhuan ground shadows effect 12.1 composite color lampshade performance the 12.1.1 glass lampshade materials mix set 12.1.2HDRI of environment maps model environment settings 12.2.2 with procedural maps render settings 12.2 sun ice performance 12.2.1 ice ice Material 12.2.3 layout environment lighting and create dishes with stone material 12.2.4 increase rendering accuracy and set and coordinate distribution of child object ID picture effect 12.3 art porcelain production essence of 12.3.1 12.3.2 Art porcelain material of Chapter 13 bit 12.3.3HDRI lightmaps set fire and light interpretation - Pharaoh resurrection the 13.1 ground texture control and basic lighting processing 13.1.1 ground texture mixed texture maps bit a 13.1.2 ancient Danzhuan and ladder texture 13.2 Main material performance 13.2.1 statue texture simple processing 13.2.2 wet rocks diversified technology with performance 13.2.3 rotten wood historic houses and do the main details of the old complex texture 13.2.4 13.3.1 The multi-level mixed with the gradient map performance candle main 13.3.2 flames by suggesting that of 13.3 candle flames material performance gradient effect environmental impact of 13.3.3 candle shades of 13.4 Fo Tan Fo Tan. texture and glow effects 13.4.1 shape the basic texture 13.4.2 Fo Tan with ambient light effect castle in Chapter 14 of the 13.4.3 high light bullfighting and dynamic effects of single 14.4 Books 14.3 3S translucent effect of light and shadow layout and rendering of the scene. metal and glass performance mapping techniques and volume light synthetic Appendix book 60 texture lookup tables. the apartment 14.1 mottled ground and the wall surface mapping techniques are 14.2 VRay Satisfaction guaranteed,or money back.<
2006, ISBN: 9787500670636
paperback. New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 458 Publisher: China Youth Pub. Date :2006-12-01 ver… Mehr…
paperback. New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 458 Publisher: China Youth Pub. Date :2006-12-01 version 1. Book provides a comprehensive explanation of the materials and 3D texture mapping performance in the important role. and conducted in-depth explanation with examples. Readers can read the book in front of the How to read this book section to understand the contents of the book. Help for learning. where both beginners material production staff or senior 3D designer can find the most appropriate content. In 3D texture performance. technical ability and artistic expression are indispensable. only the perfect combination of art and technology. It may be the birth of good works. and this combined with the final analysis is a starting point of the problem. This book looks at the entry point. the technical ability combined with artistic expression. Arts professionals to enable the fastest master 3ds max software applications. the software operator to know the easiest way to understand the true meaning of art. this book will help readers in 3D art on the way to go further. Contents: Chapter 1. the first experience of the overall concept and complete the process the basic material of warm-up exercises 1.1 Gold 1.2 with the map coordinates of the reflection effect with real gold dust 1.3 simulation with maps and materials to shape the ground cameras and lighting 1.4 1.5 adjust screen configuration of the environment Chapter 2 and later enriched by the concept of learning materials and textures and materials and to prepare 2.1 concept map texture and composition of materials and concepts 2.1.1 2.1.2 2.2 The composition of the material application of the factors that affect the texture of the expression of 2.3 to find the material created 2.4 with the texture of reference materials and maps related to hardware and software to prepare 2.5 3ds max materials and textures in the material sense of 2.5.1 2.5.2 Basic materials and textures set the interface in Chapter 3 the basic knowledge of materials and textures 3.1 Design Flow 3.2 material type of material types and coloring options 3.4 3.3 lifelike color maps enhance the material with the material to give 3.5 to the preservation of objects and materials increased 3.6 map coordinates and remove the Material Editor Chapter 4 and the basic parameters of control 4.1 Example of an important control tool window window shows the meaning of 4.1.1 Example 4.1.2 Example 4.1.3 Actions menu window window window associated with the control sample to create a custom command 4.1.4 Example Window Object 4.2 Material Editor sample control 4.2.1 material way navigation and selection of materials and material level 4.2.2 scenes associated with the control button to adjust the parameters important public 4.3 4.3.1 Srlader Basic Parameters rollout 4.3.2 Blitln Basic Parameters rollout 4.3.3 Extended Parameters rollout 4.3.4 Super Sampling rollout 4.3.5 DirectX Manager rollout of basic material shader 4.4 applications 4.4.1 Shader definition 4.4.2 3ds max 8 kinds of colorful Maps shader 4.5 rollout. 4.5.1 Ambient Color & Diffuse Color channel 4.5.2 Specular Color & Specular Level Channel 4.5.3 Glossiness & Self-Illumination channel 4.5.4 Opacity & Filter Color channel 4.5.5 Bump & Displacement channel 4.5.6 Reflection & Refraction Chapter 5 channel characteristics of different types of materials and techniques 5.1 use the most frequently material materials 5.1.1 Standard 5.1.2 Raytrace material 5.1.3 Blend the basic properties of materials 5.2 Material 5.2.1 Architectural materials 5.2.2 MatteShadow Materials 5.2.3 Advanced Lighting Override Material 5.2.4 Shell Material Material 5.2.5 Lightscape Mtl Material 5.2.6 Inkn Paint 5.3 Material 5.2.7 XRef Material Material Material 5.3.1 Composite advanced mixed-material 5.3.2 Double Sided Material 5.3.3 Morpher material 5.3.4 MultiSub-Object material 5.3.5 Shellac material 5.3.6 TopBottom material Chapter 6 map type 6.1 2D maps 6.1.1 2D map of the common menu 6.1.2 Bitmap map 6.1.3 Crlecker 6.1.5 Gradient Map 6.1.4 Comnbustion map map map 6.1.6 Gradienl Ramp 6.1.7 Swirl 6.2 3D texture mapping 6.1.8 Tiles 6.2.1 3D texture mapping common menu 6.2.2 CelltJlar map 6.2.3 Derlt 6.2.4 Falloff map map map 6.2 6.2.5 Marble .6 Noise mapping 6.2.7 Particle Age map 6.2.8 Particle Motion BItJr 6.2.9 Perln MarbIe map map map 6.2.11 Smoke 6.2.10 Planet map 6.2.12 Speckle map 6.2.13 Splat posted Figure 6.2.14 Stucco map 6.2.15 Waves 6.2.16 Wood map map map 6.3 synthesizer 6.3.2 Mask 6.3.1 Composite map map map 6.3.3 Mix 6.4 6.3.4 RGB Multiply map color modifier map 6.4.1 OutpLjt map 6.4.2 RGB Tint map 6.4.3 Vertex Color map 6.5 reflection and refraction maps 6.5.1 Flat Mirror map 6.5.2 Raytrace map 6.5.3 ReflectRefract map 6.5.4Thin Wall Refraction map coordinates in Chapter 7 map editor 7.1 with texture coordinates specified the basic concepts of 7.2 UVW Mapping Modifier 7.2.1 7 ways of mapping coordinates and texture map tile 7.2.2 channel maps 7.2.4 7.2.3 a reasonable view of the development of Chapter 8 shows the control performance of 8.1 crystal clear glass of ordinary glass by contrast environment 8.1.1 8.1.2 Creating artistic environment of the glass between the establishment and lighting 8.2 Coordination 8.2.1 simple elegance of gray glass and lighting to set the borderless environment 8.2.2 Background colorful varnish materials and material performance of the ground glass 8.2.3 defocus effects 8.3 8.3.1 Green Jade individual differences in performance 8.3.2 Environmental performance green emerald glow effects contrast with the solution 8.4 8.4.1 bulb light bulb object ID allocation and the production of transparent material handling and labeling 8.4.2 lamp Christmas lights 8.4.3 environment map scene 8.4.4 Production and color magic green light bulb light bulb changing set of Chapter 9 shiny metallic luster performance techniques 9.1 9.1.1 plating metal plating material and basic layout of the coordination environment of 9.1.2 9.1.3 reflectors background refine and improve the accuracy of rendering 9.2 brushed metal brushed metal group performance 9.2.1 9.2.2 a comprehensive set of plastic. hollow metal and ground lighting scene creation 9.2.3 Layout and material direction of regulation 9.3 of the green rendering 9.3.1 rust iron effect lawn environment and the creation of sky iron object 9.3.2 texture coordinates set 9.3.3 Photostqop map editing and production of synthetic 9.3.4 scene lighting and rendering test of perfect metal 9.4 car designed with the environment settings 9.4.1 9.4.2 metallic car lighting layout and classical environment mapping effects 9.5 silver bottle with aluminum pot performance 9.5.1 Basic materials and lighting design 9.5.2 antique silver and aluminum material cortical depth adjustment .9.5.3 material and labeling materials set 9.5.4 advanced aluminum reflected the physical setting and adjustment of Chapter 10 defocusing image and reflection of surface concentration of water in glass 10.1 10.1.1 Mental 10.1.2 specify the basic material of the ray and the glass of water depth setting and adjustment 10.1.3 Desktop and set the metal surface 10.1.4 increase the visual effect of the performance focus .10.2 10.2.1 terrain model and environment settings 10.2. 2 terrain textures and water effects 10.2.3 performance and environmental performance of the Sun modified 10.2.4 increase the focus object and the screen later to adjust the indoor swimming pool 10.3.1 10.3 dilapidated building and surface materials 10.3.2 Production of basic lighting arrangements wall material mixed with the ground surface scattering techniques 10.3.3 colors heighten the atmosphere and the environment Chapter 11 of the performance of other typical materials 11.1 dirt wooden mask regulation and interaction with interactive performance 11.1.1 yellow wooden mask regulation 11.1. 2 green lockers before the map changes and minor changes 11.1.3 set up with details of the grease change 11.2 forgotten wooden pommel horse leather and leather 11.2.1 light of the basic layout of the cortex to do the old 11.2.2 performance results and details improved 11.3 roadside graffiti graffiti brick walls and brick floor 11.3.1 mottled texture synthesis and texture of brick on the ground 11.3.2 The performance of shadow effects Chapter 12 12.1 the special texture of the performance of the composite color glass shade lamp performance 12.1.1 with materials and rendering settings 12.1.2HDRI environment map and the sun set under the ice performance of 12.2 12.2.1 ice modeling and mapping applications environment settings 12.2.2 12.2.3 build ice material and layout of the environment lighting 12.2.4 the establishment of the plate and stone materials to increase accuracy and improve the image rendering effects 12.3 essence of artistic porcelain production sub-object ID assignment 12.3.1 12.3.2 artistic porcelain set with the coordinates of the material to set bit 12.3.3HDRI lightmap settings Chapter 13 the interpretation of fire and light - 13.1 Pharaoh resurrection ground textures processing 13.1.1 lighting control and the basic mixture of texture and surface texture map of the ancient brick-bit 13.1.2 and 13.2 of the main ladder texture of the material's performance 13.2. a simple stone texture of rocks with wet handling performance 13.2.2 13.2.3 rotten old house and do the old 13.2.4 of the main details of the complex texture of diversified technology candles and flame tips 13.3 13.3.1 Multi-level performance of the material mixed with 13.3.2 Gradient maps show the main candle flame candle gradient effect the environmental impact of 13.3.3 13.4 13.4.1 Tan Tan. texture and shape of the glow effects and basic texture 13.4.2 Tan shades of light efficiency and the environment 13.4.3 Bull and the dynamic effects of high light Chapter 14 14.1 castle in a single apartment and the walls of the sub-surface mottled surface texture techniques 14.2 VRay scene layout and rendering of light and shadow effect of 14.3 3S translucent. metal and glass. map skills performance books 14.4 and synthesis of light volume book. 60 kinds of texture lookup tables in Appendix Satisfaction guaranteed,or money back.<
2000
ISBN: 750067063X
[EAN: 9787500670636], Neubuch, [PU: China Youth Pub. Date :2006-12-01 version 1], Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.P… Mehr…
[EAN: 9787500670636], Neubuch, [PU: China Youth Pub. Date :2006-12-01 version 1], Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 458 Publisher: China Youth Pub. Date :2006-12-01 version 1. Book provides a comprehensive explanation of the materials and 3D texture mapping performance in the important role. and conducted in-depth explanation with examples. Readers can read the book in front of the How to read this book section to understand the contents of the book. Help for learning. where both beginners material production staff or senior 3D designer can find the most appropriate content. In 3D texture performance. technical ability and artistic expression are indispensable. only the perfect combination of art and technology. It may be the birth of good works. and this combined with the final analysis is a starting point of the problem. This book looks at the entry point. the technical ability combined with artistic expression. Arts professionals to enable the fastest master 3ds max software applications. the software operator to know the easiest way to understand the true meaning of art. this book will help readers in 3D art on the way to go further. Contents: Chapter 1. the first experience of the overall concept and complete the process the basic material of warm-up exercises 1.1 Gold 1.2 with the map coordinates of the reflection effect with real gold dust 1.3 simulation with maps and materials to shape the ground cameras and lighting 1.4 1.5 adjust screen configuration of the environment Chapter 2 and later enriched by the concept of learning materials and textures and materials and to prepare 2.1 concept map texture and composition of materials and concepts 2.1.1 2.1.2 2.2 The composition of the material application of the factors that affect the texture of the expression of 2.3 to find the material created 2.4 with the texture of reference materials and maps related to hardware and software to prepare 2.5 3ds max materials and textures in the material sense of 2.5.1 2.5.2 Basic materials and textures set the interface in Chapter 3 the basic knowledge of materials and textures 3.1 Design Flow 3.2 material type of material types and coloring options 3.4 3.3 lifelike color maps enhance the material with the material to give 3.5 to the preservation of objects and materials increased 3.6 map coordinates and remove the Material Editor Chapter 4 and the basic parameters of control 4.1 Example of an important control tool window window shows the meaning of 4.1.1 Example 4.1.2 Example 4.1.3 Actions menu window window window associated with the control sample to create a custom command 4.1.4 Example Window Object 4.2 Material Editor sample control 4.2.1 material way navigation and selection of materials and material level 4.2.2 scenes associated with the control button to adjust the parameters important public 4.3 4.3.1 Srlader Basic Parameters rollout 4.3.2 Blitln Basic Parameters rollout 4.3.3 Extended Parameters rollout 4.3.4 Super Sampling rollout 4.3.5 DirectX Manager rollout of basic material shader 4.4 applications 4.4.1 Shader definition 4.4.2 3ds max 8 kinds of colorful Maps shader 4.5 rollout. 4.5.1 Ambient Color & Diffuse Color channel 4.5.2 Specular Color & Specular Level Channel 4.5.3 Glossiness & Self-Illumination channel 4.5.4 Opacity & Filter Color channel 4.5.5 Bump & Displacement channel 4.5.6 Reflection & Refraction Chapter 5 channel characteristics of different types of materials and techniques 5.1 use the most frequently material materials 5.1.1 Standard 5.1.2 Raytrace material 5.1.3 Blend the basic properties of materials 5.2 Material 5.2.1 Architectural materials 5.2.2 MatteShadow Materials 5.2.3 Advanced Lighting Override Material 5.2.4 Shell Material Material 5.2.5 Lightscape Mtl Material 5.2.6 Inkn Paint 5.3 Material 5.2.7 XRef Material Material Material 5.3.1 Composite advanced mixed-material 5.3.2 Double Sided Material 5.3.3 Morpher material 5.3.4 MultiSub-Object material 5.3.5 Shellac material 5.3.6 TopBottom mat, Books<
3ds max8 art materials and textures (with CD-ROM)(Chinese Edition)(Old-Used) 3ds max8 CAI ZHI YU TIE TU DE YI SHU ( FU GUANG PAN ) - Taschenbuch
2006, ISBN: 9787500670636
China Youth Pub. Date :2006-12-01 version 1. paperback. New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 458 Pu… Mehr…
China Youth Pub. Date :2006-12-01 version 1. paperback. New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 458 Publisher: China Youth Pub. Date :2006-12-01 version 1. Book provides a comprehensive explanation of the materials and 3D texture mapping performance in the important role. and conducted in-depth explanation with examples. Readers can read the book in front of the How to read this book section to understand the contents of the book. Help for learning. where both beginners material production staff or senior 3D designer can find the most appropriate content. In 3D texture per... Satisfaction guaranteed,or money back., China Youth Pub. Date :2006-12-01 version 1, 6<
2000, ISBN: 750067063X
[EAN: 9787500670636], Neubuch, [PU: China Youth Pub. Date :2006-12-01 version 1], Paperback. Pub Date: December 2006 Pages: 458 in Publisher: China Youth Publishing House 3ds max material… Mehr…
[EAN: 9787500670636], Neubuch, [PU: China Youth Pub. Date :2006-12-01 version 1], Paperback. Pub Date: December 2006 Pages: 458 in Publisher: China Youth Publishing House 3ds max materials and textures of the art materials and textures in a book. the book is a comprehensive guidance about the graphics software 3ds max8 operation explained the important role of 3D texture performance. and with examples of in-depth interpretation. The classic case of over 50. and 60 kinds of material performance. 35 texture mode 11 decomposition analysis. so hello have the opportunity to com., Books<
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Detailangaben zum Buch - 3ds max 8 art materials and textures (with CD-ROM)(Chinese Edition)
EAN (ISBN-13): 9787500670636
ISBN (ISBN-10): 750067063X
Taschenbuch
Erscheinungsjahr: 2006
Herausgeber: China Youth Pub. Date :2006-12-01 version 1
Buch in der Datenbank seit 2013-06-11T16:26:02+02:00 (Berlin)
Detailseite zuletzt geändert am 2021-04-06T09:13:09+02:00 (Berlin)
ISBN/EAN: 750067063X
ISBN - alternative Schreibweisen:
7-5006-7063-X, 978-7-5006-7063-6
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