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The History of Visual Magic in Computers : How Beautiful Images are Made in CAD, 3D, VR and AR - neues Buch
ISBN: 9781447149323
This book traces the historical progress of computer generated 3D and of the foundational mathematics used to construct 3D, showing its evolution from early mechanical computers all the w… Mehr…
hive.co.uk No. 9781447149323. Versandkosten:Instock, Despatched same working day before 3pm, zzgl. Versandkosten. Details... |
ISBN: 9781447149323
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ISBN: 9781447149323
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2013, ISBN: 9781447149323
How Beautiful Images are Made in CAD, 3D, VR and AR, eBooks, eBook Download (PDF), 2013, [PU: Springer London], Springer London, 2013
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The History of Visual Magic in Computers : How Beautiful Images are Made in CAD, 3D, VR and AR - neues Buch
ISBN: 9781447149323
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved l… Mehr…
Rosemary Clement-Moore:
The History of Visual Magic in Computers : How Beautiful Images are Made in CAD, 3D, VR and AR - neues BuchISBN: 9781447149323
This book traces the historical progress of computer generated 3D and of the foundational mathematics used to construct 3D, showing its evolution from early mechanical computers all the w… Mehr…
ISBN: 9781447149323
The History of Visual Magic in Computers ab 42.99 € als pdf eBook: How Beautiful Images are Made in CAD 3D VR and AR. Aus dem Bereich: eBooks, Sachthemen & Ratgeber, Technik, Medien > Büc… Mehr…
ISBN: 9781447149323
The History of Visual Magic in Computers - How Beautiful Images are Made in CAD 3D VR and AR: ab 42.99 € eBooks > Sachthemen & Ratgeber > Technik Springer-Verlag GmbH eBook als pdf, Sprin… Mehr…
2013, ISBN: 9781447149323
How Beautiful Images are Made in CAD, 3D, VR and AR, eBooks, eBook Download (PDF), 2013, [PU: Springer London], Springer London, 2013
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Detailangaben zum Buch - The History of Visual Magic in Computers
EAN (ISBN-13): 9781447149323
ISBN (ISBN-10): 1447149327
Erscheinungsjahr: 2013
Herausgeber: Springer London
448 Seiten
Sprache: eng/Englisch
Buch in der Datenbank seit 2012-05-09T08:57:06+02:00 (Berlin)
Detailseite zuletzt geändert am 2023-07-24T20:17:29+02:00 (Berlin)
ISBN/EAN: 9781447149323
ISBN - alternative Schreibweisen:
1-4471-4932-7, 978-1-4471-4932-3
Alternative Schreibweisen und verwandte Suchbegriffe:
Autor des Buches: peddie, moore clement
Titel des Buches: the magic, visual history, using computers history, red magic, magic images
Daten vom Verlag:
Autor/in: Jon Peddie
Titel: The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR
Verlag: Springer; Springer London
448 Seiten
Erscheinungsjahr: 2013-06-13
London; GB
Sprache: Englisch
53,49 € (DE)
59,00 CHF (CH)
Available
XLI, 448 p. 369 illus., 226 illus. in color.
EA; E107; eBook; Nonbooks, PBS / Informatik, EDV/Anwendungs-Software; Grafikprogrammierung; Verstehen; 3-Dimensional; 3D; 3D Art; 3D Software; Advertisement Making; CAD; CRT; Computer Aided Design; Game Making; LED LCD; Mobile Devices; Movie Making; OLED; Raster; Simulation; Stereoscopic 3D; Stereovision; Tablet Computers; Touch Screen; Vector; B; Computer Graphics; Graphic Design; Technology and Engineering; Life Sciences; Humanities and Social Sciences; Physical Sciences; Computer Science; Grafikdesign; Ingenieurswesen, Maschinenbau allgemein; Biowissenschaften, allgemein; Interdisziplinäre Studien; Mathematik und Naturwissenschaften; BC
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer.3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story.It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.Maps the history of the techniques behind science fiction movies, complex and rich computer games, and TV commercials capable of making cars, gas pumps and biscuits behave like human beings Traces the development of powerful computers, graphics processors, displays, great software and tools—all elements of the 3D models behind modern computer graphics Takes you from the development of basic geometry and perspective art through to gigantic visualization rooms and down to tablets for presentations undistinguishable from real life;
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