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ISBN: 9781430224198

Learn how to develop applications for Android mobile devices using simple examples, ready to run with your copy of the software development kit. Author and Android columnist, writer, deve… Mehr…

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Learn how to develop applications for Android mobile devices using simple examples, ready to run with your copy of the software development kit. Author and Android columnist, writer, deve… Mehr…

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Murphy, Mark L.:
Beginning Android (Beginning From Novice to Professional) - Erstausgabe

2009

ISBN: 9781430224198

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Apress, Taschenbuch, Auflage: 1st ed. 386 Seiten, Publiziert: 2009-06-26T00:00:01Z, Produktgruppe: Buch, Hersteller-Nr.: 9781430224198, 0.66 kg, Softwareentwicklung, IT-Ausbildung & -Beru… Mehr…

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Murphy, Mark L.:
Beginning Android (Beginning From Novice to Professional) - Erstausgabe

2009, ISBN: 9781430224198

Taschenbuch

Apress, Taschenbuch, Auflage: 1st ed. 386 Seiten, Publiziert: 2009-06-26T00:00:01Z, Produktgruppe: Buch, Hersteller-Nr.: 9781430224198, 0.66 kg, Softwareentwicklung, IT-Ausbildung & -Beru… Mehr…

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Beginning Android - neues Buch

2009, ISBN: 9781430224198

One of the first starter books on Google's Android platform, this accessible text covers everything the reader needs to know to get started on programming Android applications - from craf… Mehr…

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Details zum Buch
Beginning Android Mark Murphy Author

Learn how to develop applications for Android mobile devices using simple examples, ready to run with your copy of the SDK. Author and Android columnist, writer, developer, and community advocate Mark L Murphy shows you what you need to know to get started on programming Android applications everything from crafting GUIs to using GPS, accessing web services, and more! The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. Some Android books race through the material, trying to cover as much ground as possible in as few pages as possible. Experienced writer and community advocate Mark Murphy shows you how to develop Android applications simply and with care. The book includes dozens of sample projects, ready to run with your copy of the SDK not just one huge project where you have difficulty finding the specific examples of the technique you are looking for. You can even get these sample programs online at Apress.com. What you'll learn * Discover what Android is and how to use Android to build Java-based mobile applications for Google Phones G1 and more phones as they hit the market * Work with the new Android 1.x SDK * Create user interfaces using both the Android Widget framework and the built-in WebKit-powered web browser components * Use scripting with BeanShell * Work with menu inflation, fonts, SDK tools, rotation events, and more * Work with TabActivity, MyLocationOverlay, DDMS, and more * Utilize the distinctive capabilities of the Android engine including maps, Internet access, integrated search, media playback, and more * Use and create similar sample Android applications for services, content providers, mapping, and location-based services/events Who this book is for This book is aimed at people new to mobile development, perhaps even to Java itself. Table of Contents * The Big Picture * Project Structure * Inside the Manifest * Creating a Skeleton Application * Using XML-Based Layouts * Employing Basic Widgets * Working with Containers * Using Selection Widgets * Getting Fancy with Lists * Employing Fancy Widgets and Containers * Applying Menus * Fonts * Embedding the WebKit Browser * Showing Pop-Up Messages * Dealing with Threads * Handling Activity Lifecycle Events * Using Preferences * Accessing Files * Working with Resources * Managing and Accessing Local Databases * Leveraging Java Libraries * Communicating via the Internet * Creating Intent Filters * Launching Activities and Sub-Activities * Finding Available Actions via Introspection * Handling Rotation * Using a Content Provider * Building a Content Provider * Requesting and Requiring Permissions * Creating a Service * Invoking a Service * Alerting Users Via Notifications * Accessing Location-Based Services * Mapping with MapView and MapActivity * Handling Telephone Calls * Searching with SearchManager * Development Tools * Where Do We Go From Here?

Detailangaben zum Buch - Beginning Android Mark Murphy Author


EAN (ISBN-13): 9781430224198
ISBN (ISBN-10): 1430224193
Taschenbuch
Erscheinungsjahr: 2009
Herausgeber: Apress Core >1
361 Seiten
Gewicht: 0,624 kg
Sprache: eng/Englisch

Buch in der Datenbank seit 2010-02-22T08:32:36+01:00 (Berlin)
Detailseite zuletzt geändert am 2024-03-28T21:37:59+01:00 (Berlin)
ISBN/EAN: 9781430224198

ISBN - alternative Schreibweisen:
1-4302-2419-3, 978-1-4302-2419-8
Alternative Schreibweisen und verwandte Suchbegriffe:
Autor des Buches: murphy mark
Titel des Buches: beginning android, the beginning, source open


Daten vom Verlag:

Autor/in: Mark Murphy
Titel: Beginning Android
Verlag: Apress; APRESS
384 Seiten
Erscheinungsjahr: 2009-06-26
Berkeley; CA; US
Sprache: Englisch
49,49 € (DE)

BC; Hardcover, Softcover / Informatik, EDV/Datenkommunikation, Netzwerke; App-Programmierung, Programmierung für Mobil-Geräte; Verstehen; Android; Container; Go; Internet; Java; Web Services; WebKit; database; programming; selection; Mobile Computing; Computer and Information Systems Applications; Angewandte Informatik; EA

Core Concepts.- The Big Picture.- Project Structure.- Inside the Manifest.- Activities.- Creating a Skeleton Application.- Using XML-Based Layouts.- Employing Basic Widgets.- Working with Containers.- Using Selection Widgets.- Getting Fancy with Lists.- Employing Fancy Widgets and Containers.- Applying Menus.- Fonts.- Embedding the WebKit Browser.- Showing Pop-Up Messages.- Dealing with Threads.- Handling Activity Lifecycle Events.- Data Stores, Network Services, and APIs.- Using Preferences.- Accessing Files.- Working with Resources.- Managing and Accessing Local Databases.- Leveraging Java Libraries.- Communicating via the Internet.- Intents.- Creating Intent Filters.- Launching Activities and Sub-Activities.- Finding Available Actions via Introspection.- Handling Rotation.- Content Providers and Services.- Using a Content Provider.- Building a Content Provider.- Requesting and Requiring Permissions.- Creating a Service.- Invoking a Service.- Alerting Users via Notifications.- Other Android Capabilities.- Accessing Location-Based Services.- Mapping with MapView and MapActivity.- Handling Telephone Calls.- Searching with SearchManager.- Development Tools.- Where Do We Go from Here?.

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