ISBN: 9780262033701
The MIT Press. Hardcover. GOOD. Spine creases, wear to binding and pages from reading. May contain limited notes, underlining or highlighting that does affect the text. Possible ex libr… Mehr…
Biblio.co.uk |
ISBN: 9780262033701
The MIT Press. Hardcover. VERY GOOD. Light rubbing wear to cover, spine and page edges. Very minimal writing or notations in margins not affecting the text. Possible clean ex-library co… Mehr…
Biblio.co.uk |
ISBN: 9780262033701
Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld. Media >, [PU: MIT Press]
BetterWorldBooks.com used in stock. Versandkosten:plus shipping costs., zzgl. Versandkosten Details... |
ISBN: 9780262033701
Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld. Media >, [PU: MIT Press]
BetterWorldBooks.com used in stock. Versandkosten:zzgl. Versandkosten. Details... |
ISBN: 9780262033701
The MIT Press. Used - Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc..., The MIT Press
Biblio.co.uk |
ISBN: 9780262033701
The MIT Press. Hardcover. GOOD. Spine creases, wear to binding and pages from reading. May contain limited notes, underlining or highlighting that does affect the text. Possible ex libr… Mehr…
Corneliussen, Hilde G.:
Digital Culture, Play, and Identity: A World of Warcraft® Reader - gebunden oder broschiertISBN: 9780262033701
The MIT Press. Hardcover. VERY GOOD. Light rubbing wear to cover, spine and page edges. Very minimal writing or notations in margins not affecting the text. Possible clean ex-library co… Mehr…
ISBN: 9780262033701
Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld. Media >, [PU: MIT Press]
ISBN: 9780262033701
Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld. Media >, [PU: MIT Press]
ISBN: 9780262033701
The MIT Press. Used - Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc..., The MIT Press
Bibliographische Daten des bestpassenden Buches
Autor: | |
Titel: | |
ISBN-Nummer: |
Detailangaben zum Buch - Digital Culture, Play, and Identity: A World of Warcraft Reader
EAN (ISBN-13): 9780262033701
ISBN (ISBN-10): 0262033704
Gebundene Ausgabe
Taschenbuch
Erscheinungsjahr: 2008
Herausgeber: The Mit Press
304 Seiten
Gewicht: 0,751 kg
Sprache: eng/Englisch
Buch in der Datenbank seit 2007-12-17T15:02:45+01:00 (Berlin)
Detailseite zuletzt geändert am 2023-07-08T20:32:59+02:00 (Berlin)
ISBN/EAN: 9780262033701
ISBN - alternative Schreibweisen:
0-262-03370-4, 978-0-262-03370-1
Alternative Schreibweisen und verwandte Suchbegriffe:
Autor des Buches: walker, play, rettberg, hilde, world warcraft, corneliussen
Titel des Buches: identity reader, representation, culture identity, play, world warcraft, digital identity, craft reader
Weitere, andere Bücher, die diesem Buch sehr ähnlich sein könnten:
Neuestes ähnliches Buch:
9780262270847 Digital Culture, Play, and Identity (Hilde G. Corneliussen; Jill Walker Rettberg)
- 9780262270847 Digital Culture, Play, and Identity (Hilde G. Corneliussen; Jill Walker Rettberg)
- 9780262292542 Digital Culture, Play, and Identity (Hilde G. Corneliussen; Jill Walker Rettberg)
- 2900262516692 Digital Culture, Play, and Identity: A World of Warcraft® Reader (Hilde G. Corneliussen)
- 9780262516693 Digital Culture, Play, and Identity: A World of Warcraft Reader (Hilde G. Corneliussen)
- Digital Culture, Play, and Identity: A World of Warcraft? Reader (2008-04-18) (unknown author)
< zum Archiv...