1998, ISBN: 0387985999
[EAN: 9780387985992], Neubuch, [SC: 0.0], [PU: Springer New York], C (PROGRAMMIERSPRACHE); GEOMETRIE; RAUMLEHRE; OPENGL; 3D; C++PROGRAMMINGLANGUAGE; GIF; TEXTUR; ANIMATION; GRAPHICSPROGRA… Mehr…
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1998, ISBN: 9780387985992
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ISBN: 9780387985992
*Open Geometry: OpenGL® + Advanced Geometry* - OpenGL and Advanced Geometry. Auflage 1999 / Taschenbuch für 106.99 € / Aus dem Bereich: Bücher, Wissenschaft, Mathematik Medien > Bücher ne… Mehr…
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Buch, Softcover, 1999, [PU: Springer-Verlag New York Inc.], Springer-Verlag New York Inc., 1998
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1998, ISBN: 9780387985992
Springer, 1998-12-21. Paperback. Used: Good., Springer, 1998-12-21, 2.5
Biblio.co.uk |
1998, ISBN: 0387985999
[EAN: 9780387985992], Neubuch, [SC: 0.0], [PU: Springer New York], C (PROGRAMMIERSPRACHE); GEOMETRIE; RAUMLEHRE; OPENGL; 3D; C++PROGRAMMINGLANGUAGE; GIF; TEXTUR; ANIMATION; GRAPHICSPROGRA… Mehr…
1998, ISBN: 9780387985992
New York, NY: Springer, 1998. Paperback. Very Good. 8vo - over 7¾" - 9¾" tall. 377 pp. Tightly bound. Spine not compromised. Text is free of markings. No ownersh… Mehr…
ISBN: 9780387985992
*Open Geometry: OpenGL® + Advanced Geometry* - OpenGL and Advanced Geometry. Auflage 1999 / Taschenbuch für 106.99 € / Aus dem Bereich: Bücher, Wissenschaft, Mathematik Medien > Bücher ne… Mehr…
1998, ISBN: 9780387985992
Buch, Softcover, 1999, [PU: Springer-Verlag New York Inc.], Springer-Verlag New York Inc., 1998
1998, ISBN: 9780387985992
Springer, 1998-12-21. Paperback. Used: Good., Springer, 1998-12-21, 2.5
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Detailangaben zum Buch - Open Geometry: OpenGL® + Advanced Geometry
EAN (ISBN-13): 9780387985992
ISBN (ISBN-10): 0387985999
Gebundene Ausgabe
Taschenbuch
Erscheinungsjahr: 1999
Herausgeber: Springer New York
377 Seiten
Gewicht: 0,733 kg
Buch in der Datenbank seit 2007-06-13T09:22:27+02:00 (Berlin)
Detailseite zuletzt geändert am 2023-11-18T21:11:16+01:00 (Berlin)
ISBN/EAN: 0387985999
ISBN - alternative Schreibweisen:
0-387-98599-9, 978-0-387-98599-2
Alternative Schreibweisen und verwandte Suchbegriffe:
Autor des Buches: gläser, glaeser georg, hellmuth, glser, stachel, may georg, georg below, stache, geometry
Titel des Buches: opengl, geometrie, open source software, geo, glaeser, done the open
Daten vom Verlag:
Autor/in: Georg Glaeser; Hellmuth Stachel
Titel: Open Geometry: OpenGL® + Advanced Geometry
Verlag: Springer; Springer US
377 Seiten
Erscheinungsjahr: 1998-12-21
New York; NY; US
Sprache: Englisch
106,99 € (DE)
109,99 € (AT)
118,00 CHF (CH)
Available
XII, 377 p. 140 illus.
BC; Hardcover, Softcover / Informatik, EDV/Informatik; Software Engineering; Verstehen; 3D; C++ programming language; GIF; OpenGL; Textur; animation; graphics programming; language; object oriented design; programming; programming language; Software Engineering; Computer Graphics; Grafikprogrammierung; EA
1 Graphics Programming.- 1.1 Think Geometrically!.- 1.2 OPENGL.- 1.3 The Programming Language C++.- 1.4 How to Develop Solid Code.- 1.5 The Implementation of a Vector.- 1.6 Classes That Contain Dynamic Memory.- 2 Getting Started.- 2.1 A Simple 2D Program.- 2.2 A Simple 3D Program.- 2.3 Simple Animations.- 2.4 What to Do with Existing OPENGL Code.- 3 Basic Objects.- 3.1 Some Useful Routines.- 3.2 Vectors and Points.- 3.3 Straight Lines.- 3.4 Planes.- 3.5 Geometrical “Objects”.- 3.6 Circles.- 4 Curved Lines and Polygons.- 4.1 Polylines, Path Curves, Parameterized Curves.- 4.2 Spline Curves.- 4.3 Closed Polygons.- 4.4 Texture Mapping.- 4.5 Complex Polygons, Tesselation.- 4.6 Conics.- 5 Primitive Elements in Space.- 5.1 Boxes.- 5.2 Prisms and Pyramids.- 5.3 Spheres.- 5.4 Groups of 3D Objects.- 5.5 The Virtual Camera.- 6 Complex Surfaces.- 6.1 Parameterized Surfaces.- 6.2 Swept Surfaces.- 6.3 Surfaces of Revolution.- 6.4 Helical Surfaces.- 6.5 Tubular Surfaces.- 6.6 Function Graphs.- 7 Solids.- 7.1 What Is a Solid?.- 7.2 How to Represent Solids.- 7.3 Boundary Representation of Polyhedral Models.- 7.4 Polyhedra in OPEN GEOMETRY.- 7.5 Consistency Conditions for Polyhedra.- 8 Boolean Operations.- 8.1 Types of Boolean Operations.- 8.2 Three Main Steps.- 8.3 Intersection of Faces, Generic Case.- 8.4 The Geometry of Particular Cases.- 8.5 Intersection of Faces, Particular Cases.- 8.6 Steps Two and Three.- 8.7 Practical Applications.- 9 Kinematics—Geometry of Motion.- 9.1 Basic Concepts of Planar Kinematics.- 9.2 Theory of Curvature.- 9.3 The Elliptic Motion.- 9.4 The Trochoid Motion.- 9.5 The Coupler Motion.- 9.6 Special Four-Bar Linkages.- 9.7 Sample Kinematics Programs.- 9.8 Geometry of Gearing.- 10 Interesting Classes of Surfaces.- 10.1 Spiral Surfaces.- 10.2 HelispiralSurfaces.- 10.3 DUPIN-Cyclides.- 10.4 Rotoid Surfaces.- 11 Data Exchange, Printouts.- 11.1 DXF File Output.- 11.2 How to Import 3D Objects from 3D STUDIO.- 11.3 How to Add Textures to Your Objects.- 11.4 Export as BMP File, Animated GIF Files.- 11.5 How to Make Proper Printouts.- 12 More Classes and Examples.- 12.1 Sample 2D Programs.- 12.2 Sample 3D-Programs.- References.Presents both an introduction to graphics programming that emphasizes object-oriented thinking and a well documented, versatile, and robust geometry library Discusses the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects
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