2004, ISBN: 9780321197894
[PU: Addison-Wesley Longman, Amsterdam], 416 S. Taschenbuch, Maße: 17.15 cm x 3.81 cm x 22.86 cm Gepflegter, sauberer Zustand. Aus der Auflösung einer renommierten Bibliothek. Kann Stemp… Mehr…
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ISBN: 9780321197894
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2004, ISBN: 0321197895
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2004, ISBN: 9780321197894
Addison-Wesley, 2004-02-01. Paperback. New. New., Addison-Wesley, 2004-02-01, 6
Biblio.co.uk |
2004, ISBN: 9780321197894
[PU: Addison-Wesley Longman, Amsterdam], 416 S. Taschenbuch, Maße: 17.15 cm x 3.81 cm x 22.86 cm Gepflegter, sauberer Zustand. Aus der Auflösung einer renommierten Bibliothek. Kann Stemp… Mehr…
ISBN: 9780321197894
Addison-Wesley. Paperback. GOOD. Spine creases, wear to binding and pages from reading. May contain limited notes, underlining or highlighting that does affect the text. Possible ex lib… Mehr…
2004
ISBN: 0321197895
[EAN: 9780321197894], Gebraucht, sehr guter Zustand, [SC: 23.66], [PU: Addison-Wesley], Very Good condition. A copy that may have a few cosmetic defects. May also contain a few markings s… Mehr…
ISBN: 9780321197894
Addison-Wesley. Used - Very Good. Very Good condition. A copy that may have a few cosmetic defects. May also contain a few markings such as an owners name, short gifters inscription or … Mehr…
2004, ISBN: 9780321197894
Addison-Wesley, 2004-02-01. Paperback. New. New., Addison-Wesley, 2004-02-01, 6
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OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.
In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.
OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including
Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward’s BRDF modelThe color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the
API entry points that support the OpenGL Shading Languag
Detailangaben zum Buch - OpenGL(R) Shading Language
EAN (ISBN-13): 9780321197894
ISBN (ISBN-10): 0321197895
Taschenbuch
Erscheinungsjahr: 2004
Herausgeber: Addison-Wesley Longman, Amsterdam
Buch in der Datenbank seit 2007-04-10T14:51:05+02:00 (Berlin)
Detailseite zuletzt geändert am 2023-02-23T19:05:57+01:00 (Berlin)
ISBN/EAN: 0321197895
ISBN - alternative Schreibweisen:
0-321-19789-5, 978-0-321-19789-4
Alternative Schreibweisen und verwandte Suchbegriffe:
Autor des Buches: rost, barthold, wesley john, john kessenich, randi
Titel des Buches: opengl shading language
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0785342197891 OpenGL® Shading Language (Rost, Randi J.)
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