Grau, Oliver:Virtual Art: From Illusion to Immersion.
- gebrauchtes Buch 2003, ISBN: 9780262072410
[PU: Cambrige, London: The MIT Press], XIV, 416 p. Original Cloth with original dust jacket.
Lediglich der Schutzumschlag ist leicht berieben und mit minimalen Randläsuren, sonst ein tade… Mehr…
[PU: Cambrige, London: The MIT Press], XIV, 416 p. Original Cloth with original dust jacket.
Lediglich der Schutzumschlag ist leicht berieben und mit minimalen Randläsuren, sonst ein tadelloses Exemplar / Only the dust jacket is slightly rubbed and with minimal edge wear, otherwise a pristine copy. - Contents Series Foreword Foreword by Joel Slayton Acknowledgments Chapter 1 Introduction The Science of the Image Immersion Chapter 2 Historic Spaces of Illusion Immersive Image Strategies of the Classical World The Chambre du Cerf in the Papal Palace at Avignon In Rome on Mount Olympus: Baldassare Peruzzi's Sa la del Ie Prospettive Immersion in Biblical Jerusalem: Gaudenzio Ferrari at Sacro Monte Baroque Ceiling Panoramas Viewing with Military Precision: The Birth of the Panorama Barker's Invention: Developing the Space of Illusionistic Landscapes Construction and Function of the Panorama The Panorama: A Controversial Medium circa 1800 The Role of Economics in the International Expansion of the Panorama Chapter 3 The Panorama of the Battle of Sedan: Obedience through Presence The Battle in the Picture The Power of Illusion, Suggestion, and Immersion Anton von Werner: Artist and Power Player Political Objectives The Panorama Stock Exchange With Helmholtz's Knowledge: "Democratic Perspective" versus "Soldiers' Immersion" Strategy and Work of the Panoramist L'Art Industriel The Rotunda Chapter 4 Intermedia Stages of Virtual Reality in the Twentieth Century: Art as Inspiration of Evolving Media Monet's Water Lilies Panorama in Giverny Prampolini's Futurist Polydimensional Scenospace Film: Visions of Extending the Cinema Screen and Beyond Highways and Byways to Virtual Reality: The "Ultimate" Union with the Computer in the Image The Rhetoric of a New Dawn: The Californian Dream Virtual Reality in Its Military and Industrial Context Art and Media Evolution I Chapter 5 Virtual Art—Digital! The Natural Interface Charlotte Davies: Osmose The Suggestive Potential of the Interface Aesthetic Distance The Concept of "The Work" in Processual or Virtual Art Chapter 6 Spaces of Knowledge Knowbotic Research (KR+cF): Dialogue with the Knowbotic South The Virtual Denkraum I: The Home of the Brain (1991) The Virtual Denkraum II: Memory Theater VR by Agnes Hegedues (1997) Ultima Ratio: For a Theater of the Media Exegetes of the Panorama: Benayoun, Shaw, Naimark Mixed Realities Virtual Reality's Dynamic Images The Computer: Handtool or Thinktool? Chapter 7 Telepresence: Art and History of an Idea Telepresence Now! Subhistory of Telepresence "Telepistemological" Implications: Presence and Distance Chapter 8 Evolution Genetic Art: Christa Sommerer and Laurent Mignonneau A-Volve Artful Games: The Evolution of Images A-Life's Party A-Life's Subhistory Transgenic Art Chapter 9 Perspectives References Author Index Subject Index. ISBN 9780262072, DE, [SC: 4.50], gebraucht; gut, gewerbliches Angebot, [GW: 837g], Banküberweisung, Offene Rechnung, PayPal, Internationaler Versand<
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Grau, Oliver:Virtual Art: From Illusion to Immersion.
- gebrauchtes Buch 2003, ISBN: 9780262072410
[PU: Cambrige, London: The MIT Press], XIV, 416 p. Original Cloth with original dust jacket.
Lediglich der Schutzumschlag ist leicht berieben und mit minimalen Randläsuren, sonst ein tade… Mehr…
[PU: Cambrige, London: The MIT Press], XIV, 416 p. Original Cloth with original dust jacket.
Lediglich der Schutzumschlag ist leicht berieben und mit minimalen Randläsuren, sonst ein tadelloses Exemplar / Only the dust jacket is slightly rubbed and with minimal edge wear, otherwise a pristine copy. - Contents Series Foreword Foreword by Joel Slayton Acknowledgments Chapter 1 Introduction The Science of the Image Immersion Chapter 2 Historic Spaces of Illusion Immersive Image Strategies of the Classical World The Chambre du Cerf in the Papal Palace at Avignon In Rome on Mount Olympus: Baldassare Peruzzi's Sa la del Ie Prospettive Immersion in Biblical Jerusalem: Gaudenzio Ferrari at Sacro Monte Baroque Ceiling Panoramas Viewing with Military Precision: The Birth of the Panorama Barker's Invention: Developing the Space of Illusionistic Landscapes Construction and Function of the Panorama The Panorama: A Controversial Medium circa 1800 The Role of Economics in the International Expansion of the Panorama Chapter 3 The Panorama of the Battle of Sedan: Obedience through Presence The Battle in the Picture The Power of Illusion, Suggestion, and Immersion Anton von Werner: Artist and Power Player Political Objectives The Panorama Stock Exchange With Helmholtz's Knowledge: "Democratic Perspective" versus "Soldiers' Immersion" Strategy and Work of the Panoramist L'Art Industriel The Rotunda Chapter 4 Intermedia Stages of Virtual Reality in the Twentieth Century: Art as Inspiration of Evolving Media Monet's Water Lilies Panorama in Giverny Prampolini's Futurist Polydimensional Scenospace Film: Visions of Extending the Cinema Screen and Beyond Highways and Byways to Virtual Reality: The "Ultimate" Union with the Computer in the Image The Rhetoric of a New Dawn: The Californian Dream Virtual Reality in Its Military and Industrial Context Art and Media Evolution I Chapter 5 Virtual Art—Digital! The Natural Interface Charlotte Davies: Osmose The Suggestive Potential of the Interface Aesthetic Distance The Concept of "The Work" in Processual or Virtual Art Chapter 6 Spaces of Knowledge Knowbotic Research (KR+cF): Dialogue with the Knowbotic South The Virtual Denkraum I: The Home of the Brain (1991) The Virtual Denkraum II: Memory Theater VR by Agnes Hegedues (1997) Ultima Ratio: For a Theater of the Media Exegetes of the Panorama: Benayoun, Shaw, Naimark Mixed Realities Virtual Reality's Dynamic Images The Computer: Handtool or Thinktool? Chapter 7 Telepresence: Art and History of an Idea Telepresence Now! Subhistory of Telepresence "Telepistemological" Implications: Presence and Distance Chapter 8 Evolution Genetic Art: Christa Sommerer and Laurent Mignonneau A-Volve Artful Games: The Evolution of Images A-Life's Party A-Life's Subhistory Transgenic Art Chapter 9 Perspectives References Author Index Subject Index. ISBN 9780262072, DE, [SC: 9.00], gebraucht; gut, gewerbliches Angebot, [GW: 837g], Banküberweisung, Offene Rechnung, PayPal, Internationaler Versand<
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Grau, Oliver:Virtual Art: From Illusion to Immersion.
- gebunden oder broschiert 2003, ISBN: 0262072416
[EAN: 9780262072410], Gebraucht, sehr guter Zustand, [PU: Cambrige, London: The MIT Press], Jacket, XIV, 416 p. Lediglich der Schutzumschlag ist leicht berieben und mit minimalen Randläsu… Mehr…
[EAN: 9780262072410], Gebraucht, sehr guter Zustand, [PU: Cambrige, London: The MIT Press], Jacket, XIV, 416 p. Lediglich der Schutzumschlag ist leicht berieben und mit minimalen Randläsuren, sonst ein tadelloses Exemplar / Only the dust jacket is slightly rubbed and with minimal edge wear, otherwise a pristine copy. - Contents Series Foreword Foreword by Joel Slayton Acknowledgments Chapter 1 Introduction The Science of the Image Immersion Chapter 2 Historic Spaces of Illusion Immersive Image Strategies of the Classical World The Chambre du Cerf in the Papal Palace at Avignon In Rome on Mount Olympus: Baldassare Peruzzi's Sa la del Ie Prospettive Immersion in Biblical Jerusalem: Gaudenzio Ferrari at Sacro Monte Baroque Ceiling Panoramas Viewing with Military Precision: The Birth of the Panorama Barker's Invention: Developing the Space of Illusionistic Landscapes Construction and Function of the Panorama The Panorama: A Controversial Medium circa 1800 The Role of Economics in the International Expansion of the Panorama Chapter 3 The Panorama of the Battle of Sedan: Obedience through Presence The Battle in the Picture The Power of Illusion, Suggestion, and Immersion Anton von Werner: Artist and Power Player Political Objectives The Panorama Stock Exchange With Helmholtz's Knowledge: "Democratic Perspective" versus "Soldiers' Immersion" Strategy and Work of the Panoramist L'Art Industriel The Rotunda Chapter 4 Intermedia Stages of Virtual Reality in the Twentieth Century: Art as Inspiration of Evolving Media Monet's Water Lilies Panorama in Giverny Prampolini's Futurist Polydimensional Scenospace Film: Visions of Extending the Cinema Screen and Beyond Highways and Byways to Virtual Reality: The "Ultimate" Union with the Computer in the Image The Rhetoric of a New Dawn: The Californian Dream Virtual Reality in Its Military and Industrial Context Art and Media Evolution I Chapter 5 Virtual Art—Digital! The Natural Interface Charlotte Davies: Osmose The Suggestive Potential of the Interface Aesthetic Distance The Concept of "The Work" in Processual or Virtual Art Chapter 6 Spaces of Knowledge Knowbotic Research (KR+cF): Dialogue with the Knowbotic South The Virtual Denkraum I: The Home of the Brain (1991) The Virtual Denkraum II: Memory Theater VR by Agnes Hegedues (1997) Ultima Ratio: For a Theater of the Media Exegetes of the Panorama: Benayoun, Shaw, Naimark Mixed Realities Virtual Reality's Dynamic Images The Computer: Handtool or Thinktool? Chapter 7 Telepresence: Art and History of an Idea Telepresence Now! Subhistory of Telepresence "Telepistemological" Implications: Presence and Distance Chapter 8 Evolution Genetic Art: Christa Sommerer and Laurent Mignonneau A-Volve Artful Games: The Evolution of Images A-Life's Party A-Life's Subhistory Transgenic Art Chapter 9 Perspectives References Author Index Subject Index. ISBN 9780262072410 Sprache: Englisch Gewicht in Gramm: 837 Original Cloth with original dust jacket., Books<
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Grau, Oliver:Virtual Art: From Illusion to Immersion.
- gebrauchtes Buch 2003, ISBN: 9780262072410
Cambrige, London, The MIT Press, XIV, 416 p. Original Cloth with original dust jacket. Lediglich der Schutzumschlag ist leicht berieben und mit minimalen Randläsuren, sonst ein tadelloses… Mehr…
Cambrige, London, The MIT Press, XIV, 416 p. Original Cloth with original dust jacket. Lediglich der Schutzumschlag ist leicht berieben und mit minimalen Randläsuren, sonst ein tadelloses Exemplar / Only the dust jacket is slightly rubbed and with minimal edge wear, otherwise a pristine copy. - Contents Series Foreword Foreword by Joel Slayton Acknowledgments Chapter 1 Introduction The Science of the Image Immersion Chapter 2 Historic Spaces of Illusion Immersive Image Strategies of the Classical World The Chambre du Cerf in the Papal Palace at Avignon In Rome on Mount Olympus: Baldassare Peruzzi's Sa la del Ie Prospettive Immersion in Biblical Jerusalem: Gaudenzio Ferrari at Sacro Monte Baroque Ceiling Panoramas Viewing with Military Precision: The Birth of the Panorama Barker's Invention: Developing the Space of Illusionistic Landscapes Construction and Function of the Panorama The Panorama: A Controversial Medium circa 1800 The Role of Economics in the International Expansion of the Panorama Chapter 3 The Panorama of the Battle of Sedan: Obedience through Presence The Battle in the Picture The Power of Illusion, Suggestion, and Immersion Anton von Werner: Artist and Power Player Political Objectives The Panorama Stock Exchange With Helmholtz's Knowledge: "Democratic Perspective" versus "Soldiers' Immersion" Strategy and Work of the Panoramist L'Art Industriel The Rotunda Chapter 4 Intermedia Stages of Virtual Reality in the Twentieth Century: Art as Inspiration of Evolving Media Monet's Water Lilies Panorama in Giverny Prampolini's Futurist Polydimensional Scenospace Film: Visions of Extending the Cinema Screen and Beyond Highways and Byways to Virtual Reality: The "Ultimate" Union with the Computer in the Image The Rhetoric of a New Dawn: The Californian Dream Virtual Reality in Its Military and Industrial Context Art and Media Evolution I Chapter 5 Virtual Art?Digital! The Natural Interface Charlotte Davies: Osmose The Suggestive Potential of the Interface Aesthetic Distance The Concept of "The Work" in Processual or Virtual Art Chapter 6 Spaces of Knowledge Knowbotic Research (KR+cF): Dialogue with the Knowbotic South The Virtual Denkraum I: The Home of the Brain (1991) The Virtual Denkraum II: Memory Theater VR by Agnes Hegedues (1997) Ultima Ratio: For a Theater of the Media Exegetes of the Panorama: Benayoun, Shaw, Naimark Mixed Realities Virtual Reality's Dynamic Images The Computer: Handtool or Thinktool? Chapter 7 Telepresence: Art and History of an Idea Telepresence Now! Subhistory of Telepresence "Telepistemological" Implications: Presence and Distance Chapter 8 Evolution Genetic Art: Christa Sommerer and Laurent Mignonneau A-Volve Artful Games: The Evolution of Images A-Life's Party A-Life's Subhistory Transgenic Art Chapter 9 Perspectives References Author Index Subject Index. ISBN 9780262072410Kunst 2003, [PU: MIT Press]<
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Grau, Oliver:Virtual Art: From Illusion to Immersion (Leonardo Book)
- gebunden oder broschiert 2003, ISBN: 9780262072410
Übersetzer: Custance, Gloria, MIT Press, Gebundene Ausgabe, Auflage: Revised, Subsequent, 360 Seiten, Publiziert: 2003-01-17T00:00:01Z, Produktgruppe: Buch, 0.84 kg, Verkaufsrang: 1440868… Mehr…
Übersetzer: Custance, Gloria, MIT Press, Gebundene Ausgabe, Auflage: Revised, Subsequent, 360 Seiten, Publiziert: 2003-01-17T00:00:01Z, Produktgruppe: Buch, 0.84 kg, Verkaufsrang: 1440868, Computer & Internet, Kategorien, Bücher, Geschichte & Kritik, Film, Kunst & Kultur, Themen & Konzepte, Fremdsprachige Bücher, Featured Categories, Englische Bücher, 7c9a6c79-19ea-4dea-90da-d7d47042d341_2301, 7c9a6c79-19ea-4dea-90da-d7d47042d341_0, Arborist Merchandising Root, acc906d0-2585-4921-a56f-3ff277850936_4901, acc906d0-2585-4921-a56f-3ff277850936_0, Special Features Stores, MIT Press, 2003<
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